"The stick and beam approach to building design is very different from the way nature and other industries develop forms to provide functional needs. As a result, our buildings are generally over designed and difficult to adapt to changing environments.
This research investigates how products and systems in the natural environment, automotive and aeronautical industries and nano technology respond to changing environmental conditions. We are looking at how these strategies could be applied to building design to investigate how structural systems could adapt to changing forces over time. An adaptive structural system will allow for a better use of materials and a higher standard of energy efficiency, whilst the capacity to adapt to changing conditions will increase the degree of resilience of the system throughout its life cycle."
Interactive Real Time Physics
"PushMePullMe software is part of an educational project that aims at developing a set of tools and digital documents to ease and enrich the process of teaching about structural mechanics, engineering and architecture. The physics engine is able to compute complete stress-field and displacements, including rigid body motion, for cables, bars and beam elements in real time. The solver computes geometric non-linarites inherently since equilibrium position is always computed on the current deformed shape allowing form finding and shape optimization."
Gennaro Senatore
Lecture Series 1112 | MSc. Architecture: Computing and Design
Wednesday 15.02.12
Time: 04.00 pm
School of Architecture, Computing and Engineering
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Phase one jury 180112
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Architecture: Computing and Design
programming.architecture is a simple and concise
introduction to the history of computing and
computational design, explaining the basics of
algorithmic thinking and the use of the computer
as a tool for design and architecture.
introduction to the history of computing and
computational design, explaining the basics of
algorithmic thinking and the use of the computer
as a tool for design and architecture.
Paul Coates, a pioneer of CAAD, demonstrates
algorithmic thinking through projects and student
work collated through his years of teaching
students of computing and design. The book takes
a detailed and practical look at what the
techniques and philosophy of coding entail, and
gives the reader many "glimpses under the hood"
in the form of code snippets and examples of
algorithms.
algorithmic thinking through projects and student
work collated through his years of teaching
students of computing and design. The book takes
a detailed and practical look at what the
techniques and philosophy of coding entail, and
gives the reader many "glimpses under the hood"
in the form of code snippets and examples of
algorithms.
This is essential reading for student and
professional architects and designers interested in
how the development of computers has influenced
the way we think about, and design for, the built
environment.
professional architects and designers interested in
how the development of computers has influenced
the way we think about, and design for, the built
environment.